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Research, concept work and project management in net-based IT-projects, most of them with 3D-interaction and info-spatialization. |
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"DN_QuAn" (2005)
Concept for a tool for Qualitative Analysis / Social Research based on the DisNet-Concept. |
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"DisNet
Authoring " (2004)
Function-Concept for a multi-user authoring and contextualization tool and communication environment based on the DisNet-Concept for "Bundeszentrale fuer Politische Bildung, Berlin". A prototype has been implemented by a group of students of FH Furtwangen. |
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"DisNet
Conferencing " (2003)
Concept for a Conferencing Environment based on the DisNet-Concept. |
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"RadioCity
Berlin - Web" (2002)
Concept and project management for SFB (Sender freies Berlin). A selection of original historical audio-documents from the SFB-archive is placed within a map of Berlin-Mitte, contextualized with text/image/video-information and sophisticated search/navigation functionality. Flash-application. |
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"DJ_Stub"
(2000)
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"RadioCity
Berlin - CD" (2001)
Java/java3D application on a CD-ROM for the book "Architekturpaket Berlin" (ars-edition ISBN 3-7607-1732-2). A selection of original historical audio-documents from the SFB-archive is placed within a navigable 3D-model of a part of Berlin-Mitte, contextualized with text/image/video-information and sophisticated search/navigation functionality. |
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"missFinance"
(2001)
for e_financeGroup, Germany. Concept and project management for echtzeit AG: web-based Flash-application featuring seven "conversational characters" within a 3D-space answering selected questions concerning IPO. |
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"onRadio"
(2000-01)
research project of the European Community (project management for echtzeit AG). Development of innovative interface-metaphors for accessing audio-archives. Application/interface-concepts for: "DJ_stub" / "DJ_Nova" (innovative mp3-client for Radio Nova, Paris/France), "Katie" (interactive, conversational character for event-broadcasting, Flash application), "TalkingPoets" (interactive environment for dynamic QT-streaming of literature readings) for Altus Analytics, RadioCity (coop SFB) and Ogham (Shockwave3D application for RTE Irish Broadcasting, employing a 3D-model of a Ogham-stone to browse their archieve of trad. Irish music) |
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"e:fair"
(1999)
Development of an Internet-based, navigable 3D-presentation of trade fairs and exhibitions with realistic representation of locations, spatially organized information linking and direct communication access.customized for: "IFA99-presentation" of the German Telekom "space99-Navigator" for DAZ (German Architecture Center) "Berlin Location Center" Wirtschaftsfoerderung Berlin "berlin.de" Concept for the bid of German Telekom for berlin.de-domain |
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"e:dress
- the virtual collection" (1998-99)
research project commissioned by the Berlin Senat ( for echtzeit GmbH): application concept and technical project management. e:dress is a net-based Java-application with extensive DB-functionality supporting the spatial representation of model collections for the clothing industry. |
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"CyberCity
Berlin" (1997-98)
for DeTeBerkom/Telekom Germany, commissioned by echtzeit GmbH, Berlin: techn. concept in coop. with P. Ackermann Perspectix/Zürich and project management. Development of a 3D-city-information-system on the basis of standard Internet-technology. The core application architecture supports the dynamic aggregation of function modules by way of a message-passing mechanism. |
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"DisNet"
(1996-97)
short for "Discursive Networking". Specification of a net-based, collaborative environment, based on a model for structured communication, collaborative working, learning and playing, representing context as a linked, nonlinear knowledge structure. Papers have been selected and invited for presentation at international IT-conferences (EdMedia96 Boston, AAIM96 Charleston, WebNet96 San Francisco, UCIS96 Poitiers, ISEA96 Rotterdam, StateUniversity NY, CHANT96 Washington DC, ICDE97 Pennsylvania State Uni, etc.). |
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"Worlds
Within " (1995-96)
Official Project of the Cultural Olympiad Atlanta '96, Conceptwork for Van Gogh TeleVision, Hamburg. Multiuser client-server application, interface for a competitive game, consisting of a 3D-pane where users can build a 3D-world, an 3D-avatar-editor, a shared white-board to be used for graphical interaction and chat."GUI Conzept for TeleKom Cafe " (1997) VR-client for German TeleKom, VanGoghTV "Virtual Museum" (1997) VR-client Museum Niedersachsen, VanGogh TV |
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"Comenius"(1994-96)
commissioned by DeTeBerkom/Telekom Germany, in coop. with D. Wohlhart for Ponton GbR Hamburg: Concept-development and specification of an environment for collaborative learning and working within an educational broadband network (still in use in 6 Berlin schools). |
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